- Describe the activity in some detail (provide more than just the name of the activity).
- Identify the specific concept from cognitive development theory that supports the use of this activity.
- Identify how the activity enhances cognitive development in the specific age group.
Cognitive Development Activity for Adolescent Room: Board Games Involving Strategy and Problem Solving.
In the adolescent room, we propose having a collection of board games that require logical thinking and problem solving. Adolescence is the beginning of more sophisticated thinking. Children in this age group move from concrete operations to what Piaget calls formal operations. They are becoming capable of deductive and hypothetical reasoning (Mossler, 2014). Games like chess, Battleship, and checkers all require players to engage in this kind of thinking. Another game that can be used is the game of Clue. This game supports the development of prepositional logic and requires players to think hypothetically (Neller, Markov, and Russell, 2006). These games will not only promote cognitive development but will further support psychosocial development because of the required interactions.
Mossler, R. A. (2014). Child and adolescent development (2nd ed.). Retrieved from https://content.uagc.edu/
Neller, T. W., Markov, Z., & Russell, I. (2006). Clue deduction: Professor Plum teaches logic. Retrieved from http://cs.gettysburg.edu/~tneller/papers/flairs06.pdf